Send and receive doubling up when edit m4l patch


    Feb 08 2013 | 12:44 am
    took me a while to chase this down but apparently send and receive patches communicate not only within your patch when editing Max, but also with the original patch still in Live! This can lead to double results which can cause a bit of havoc! Any way to disable this - so the send and receive objects only communicate within the patch you are editing?
    Thanks!