Sended parameter resets itself on "save"

Zettt's icon

Hi,

I got a weird problem. In my main patch I am sending a float number using a slider object.
In subpatch that value is used to do something. It works just fine. Whenever I hit save, though, the slider stays where it is, but the value sent out resets itself first to 0 and then 100.

What's wrong here?

Zettt's icon

This is really weird. It is just this one sender/receiver thing. Here are some things I've tried:

* Renaming it
* Tried to use a new sender object
* Removing all cables: This seems to be working, but when I create a breakpoint on the incoming value. Hit save the debugger doesn't show me any change, although the received value IS changed.

Chris Muir's icon

Without seeing your patch it's hard to give advice.

Roman Thilenius's icon

saving the main patcher might reload the subpatch from disk.

Guillaume Evrard's icon

do you use any pattr object ?
seeing your patch could really help.

g

Zettt's icon

I did use pattr, but haven't it anymore in my patch.

I try to upload the small, conflict causing part. Just give me a couple of minutes...
Then just paste the text here, right? No extra meta-tags to make it auto-format.

broc's icon

From the edit menu choose 'Copy Compressed' to paste it here.

Zettt's icon

Thanks!
I removed everything from my patch and copied it into a new patch. Unfortunately it seems to work just fine in Max, but not in Max for Live.
Are there any message Live sends out to reset some parameters or does Live default a certain value?

Max Patch
Copy patch and select New From Clipboard in Max.

Just in case...I've uploaded the patch as a zip (as both Max and Max for Live patch)

575.resetting_patch.zip
zip