Sending a jit.window to Syphon server
Hi all, I am new to OpenGL and have been developing a certain patch for a long time now.
I can't for the life of me work out how to get my main window images to send to Syphon (for recording/use in programs like CoGe etc) - I've read all the tutorials I can find on the forums and spent hours attempting to use matrix, node, slab etc to no avail.
At this point I think I need to ask someone to help out as I've been stuck on this for weeks if not months now.
My patch is below - basically I want the images appearing in the window named "cloudchamber" to be exported to Syphon.
Appreciate anyone who could lend a hand.
Hi Alex,
use jit.world instead of your cloudchamber - render/jit.window - context.
It makes life easier when working with syphon because you are allowed to send out Texture/matrix directly from it to a jit.gl.texture - object which will be the input for your syphonserver.
Check the jit.world - helpfile for more information.
Hope this helps,
Cerval
typing in syphon in the search box, this is the first thing that pops up: https://cycling74.com/wiki/index.php?title=Sending_to_syphon
is there a tutorial somewhere on how to convert a jit.window patch to jit.world? (sorry, still rather green in this area. =/)
you may be interested in the Video and Graphics tutorials (open your ref browser to find them).
however there's not much to it.
gl.render / jit.window version:
jit.world version:
I'm not sure why I'm just now seeing this -- Thank you, Rob; I believe I was able to get things sorted without converting the patch type. :)