Sending colour data to from

    Feb 07 2017 | 11:01 am
    I'm getting on a bit further with my exploration of and the power this has for things like particle systems. I'm able to send vertex data to a as a texture, which enables me to have systems running smoothly with over 1/4 million particles: however, what I'd like to be able to do now is have individual colour data for each particle. I'm keeping colour data in a second texture alongside the texture that contains particle position, but I'm struggling to work out how to pass this into the without bringing this texture back onto the CPU and feeding into input 4 of the mesh as a matrix - which slows the whole thing down.
    Does anybody have any suggestions as to whether or how this might be possible?
    Many thanks

    • Feb 07 2017 | 1:02 pm
      It turns out that one possible solution is to use multi texturing on the - in case it is of any use to anybody here, I'm uploading an example to illustrate...