sensor reactive audio effects
Hey Guys
I am currently trying to build a maxpatch that will react to input data taken from an accelerometer. the accelerometer is being worn on the players wrist and I would like effects such as overdrive and delay to react to the way the player is playing.. More specifically if they play faster then overdrive amount increases or delay feedback amount increases. I have a decent overdrive patch and delay patch made but I am having trouble relating the numbers to dial changes that are smooth.
I would really appreciate any strategies that would help pull this off.
Cheers,
Shane
you probably want something like a "charge pump".
charge pump?
Some simple analysis of the input data can give you interesting information. I like to track rate of change, changes in direction, various average values vs. instantaneous value, etc.