Separating RGB planes of video in openGL
I've been batting my head against the wall with the Max6 documentation attempting how to make the following patch in openGL. Can anyone give me a hand here, please? (I could continue just using Jitter but I'll need the GL stuff later for my project.)
thanks,
Jonathan
Max Patch
Copy patch and select New From Clipboard in Max.
This can be easily done with jit.gl.pix in Max6. Use the swiz operator to pull out specific color channels.
Max Patch
Copy patch and select New From Clipboard in Max.
Here's one way of doing it