Separating RGB planes of video in openGL


    Nov 08 2011 | 3:22 am
    I've been batting my head against the wall with the Max6 documentation attempting how to make the following patch in openGL. Can anyone give me a hand here, please? (I could continue just using Jitter but I'll need the GL stuff later for my project.)
    thanks, Jonathan
    Max Patcher
    In Max, select New From Clipboard.

    • Nov 08 2011 | 5:22 am
      This can be easily done with jit.gl.pix in Max6. Use the swiz operator to pull out specific color channels.
    • Nov 08 2011 | 3:20 pm
      Max Patcher
      In Max, select New From Clipboard.
      Here's one way of doing it