seq~ object
hi guys,
im using the % object for a patch it does the job fine
bur sometimes gives weird results. i need it to be
constant otherwise it mess up all the rest of the
patch.
can anyone test it on their machine and see if it has
the same problem? it mostly happen when the right
input is > of the one stored.
otherwise is there any math thingy to achieve the same
result?
here is the little thing
thank you in advance
jigen
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jigen dot wrote:
> here is the little thing
But you didn't explain what you think is funny about.
Without knowing what you expect, nobody will be able to help.
But let me guess, (as I think its exactly doing what it should do):
You want it to go from 0 to a random number and when you change that,
you want it to jump to 0 and not to something else.
Solution:
Use a counter instead of % (no feedback required)
Stefan
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hi stefan,
the % it is working properly but my brain it was not.
sorry if it was not clear, i posted quickly without
even read it because i was late for something.
it was a stupid question anyway, i rather dont explain
it, sorry!
in the end i did use a counter.
thank you
j.