seq~ object


    Mar 09 2006 | 12:48 pm

    • Mar 09 2006 | 1:23 pm
      hi guys,
      im using the % object for a patch it does the job fine bur sometimes gives weird results. i need it to be constant otherwise it mess up all the rest of the patch.
      can anyone test it on their machine and see if it has the same problem? it mostly happen when the right input is > of the one stored.
      otherwise is there any math thingy to achieve the same result?
      here is the little thing
      thank you in advance
      jigen
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    • Mar 10 2006 | 6:38 am
      jigen dot wrote: > here is the little thing
      But you didn't explain what you think is funny about. Without knowing what you expect, nobody will be able to help.
      But let me guess, (as I think its exactly doing what it should do): You want it to go from 0 to a random number and when you change that, you want it to jump to 0 and not to something else.
      Solution:
      Use a counter instead of % (no feedback required)
      Stefan
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    • Mar 10 2006 | 9:53 am
      hi stefan,
      the % it is working properly but my brain it was not.
      sorry if it was not clear, i posted quickly without even read it because i was late for something.
      it was a stupid question anyway, i rather dont explain it, sorry!
      in the end i did use a counter.
      thank you
      j.