seq~ object


    Mar 09 2006 | 12:48 pm

    • Mar 09 2006 | 1:23 pm
      hi guys,
      im using the % object for a patch it does the job fine
      bur sometimes gives weird results. i need it to be
      constant otherwise it mess up all the rest of the
      patch.
      can anyone test it on their machine and see if it has
      the same problem? it mostly happen when the right
      input is > of the one stored.
      otherwise is there any math thingy to achieve the same
      result?
      here is the little thing
      max v2;
      thank you in advance
      jigen
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    • Mar 10 2006 | 6:38 am
      jigen dot wrote:
      > here is the little thing
      But you didn't explain what you think is funny about.
      Without knowing what you expect, nobody will be able to help.
      But let me guess, (as I think its exactly doing what it should do):
      You want it to go from 0 to a random number and when you change that,
      you want it to jump to 0 and not to something else.
      Solution:
      Use a counter instead of % (no feedback required)
      Stefan
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    • Mar 10 2006 | 9:53 am
      hi stefan,
      the % it is working properly but my brain it was not.
      sorry if it was not clear, i posted quickly without
      even read it because i was late for something.
      it was a stupid question anyway, i rather dont explain
      it, sorry!
      in the end i did use a counter.
      thank you
      j.