Seqplayer (still) missing beats

Jussy's icon

Hi,
I posted a few weeks ago telling of a problem with Eric Singer's Seqplayer MIDI file player, which seems to miss beats in response to Goto's etc.

Unfortunately no one replied, and I have still not figured it out.

I thought that it might be easier if I posted an example patch which demonstrates the transport logic I have been trying to implement and hopefully displays the problem There is a brief textual description of the problem inside the patch.
Any ideas?

seanhagerty's icon

Hey there,

I've been recently digging into the Seqplayer as well, and ran into the same problem.

The best explanation was in the readme in the help patch:

"Looping works by jumping to the start bar/beat when the end bar/beat is reached. The jump occurs on a bang. Note that if the end bar/beat does not fall on a bang, then the jump will occur on the first bang after the end bar/beat is reached."

So it's a matter of being careful about when exactly you skip to the next loop (had best luck triggering on the and of 2 or 4 with 4-bar phrases).

What's frustrating me is getting it to work with compound time (12/8)

-Sean

Jussy's icon

Hi Sean,
Sorry for the delay- I have not been doing this for a while, but now wish to crack it. So, byQuote:So it's a matter of being careful about when exactly you skip to the next loop (had best luck triggering on the and of 2 or 4 with 4-bar phrases).

...do you mean that you could get quasi-random access on those 'ands', but it did not work consistently in other parts of the bar? What bang resolution were you set to?
I am after total random access, at least to a small note value's resolution.

For your thing, if I could make it work properly overall, I would try to deal with 12/8 by thinking of it as triplets in 4/4, and setting bangsperqn to 3, ie each triplet 1/8...

Jussy's icon

...oh, and which version of Seqplayer are you on? I am running 2.2 on Intel, 10.5.6. I wonder if it might work properly in an older incarnation....

Jussy's icon

I have also just found this great stuff from Adam Murray...