sequencer with gate problem

Nano59's icon

using a gate for a 16 step sequencer and if you click the first step of the matrixctrl, it will go through the gate and be the last step in the sequence. Its a bit annoying because the beat patterns are garbled. (set the metro to 1 or something so it shows up)

cheers.

Max Patch
Copy patch and select New From Clipboard in Max.

Chris Muir's icon

On Feb 22, 2008, at 4:12 AM, Toiletmuck wrote:

>
> using a gate for a 16 step sequencer and if you click the first step
> of the matrixctrl, it will go through the gate and be the last step
> in the sequence. Its a bit annoying because the beat patterns are
> garbled. (set the metro to 1 or something so it shows up)

It looks like you may have started with an example that you edited
without understanding what the "t i i" object was for. Here's an edit
of your edit that opens the gate before fetching the step. I also made
it so that the step number can be manipulated directly.

Max Patch
Copy patch and select New From Clipboard in Max.

Nano59's icon

ok i understand... thanks

Phijel's icon

Hi,

just curious...

what's the point of keeping the [unpack i] in this case, considering this object only receive one int at a time ?

Seems to work perfectly well without it...

Thanks

Chris Muir's icon

On Feb 23, 2008, at 5:15 AM, Philippe Jelli wrote:
> what's the point of keeping the [unpack i] in this case, considering
> this object only receive one int at a time ?

You're right. I think that this started from the PulseSequencer
example from my examples page: http://www.xfade.com/max/examples

In that example, I have two rows of a matrixctl for two rows of gates,
so the [unpack i i] is required. When it was pushed around, not
everything was changed properly.

-C

Nano59's icon

sorry, i tried to figure it out using your example because it was a pretty decent starting point.

didnt mean to rip it off or anything

Chris Muir's icon

On Feb 23, 2008, at 9:51 AM, Toiletmuck wrote:
> sorry, i tried to figure it out using your example because it was a
> pretty decent starting point.
>
> didnt mean to rip it off or anything

Oh... I'm not accusing you of anything, sorry if it came across that
way. I put those examples up there for people to use.

Just pointing out where the inconsistencies came from

-C

Nano59's icon

ahhh.. thanks for pointing them out :) Yeh those examples were class. Best sequencing ones i could find.

Phijel's icon

(CM) Ok i see

And thanks for all your knowledge sharing, very useful !