I have some trouble with a few jit.gl.slab objects in a row (actualy just three right now). I am using different shaders that can be changed while the program is running. Max sometimes reports some "check failed" "zgetfn" or "egetfn" object corrupt messages when choosing or activating a new shader. I do not have a clue what the problem is, because sometimes it's working - and sometimes max is crashing completely.
I'm using Jitter 1.5 on an IBM Thinkpad T42p with a ATI FireGL T2 Mobility video card.
If necessary I can post the patch too.
thanks a lot for any advice or comment