I don't really understand the buffer-size argument of the sfplay~ object.
1 - When do we need to change this argument?
Is it only when we want to "seek" from the hard drive at high speeds like in the sfplay~'s help?
2 - Does it make any difference when we want to sample accurately trigger cues?
3 - In the help file under the tab "more_features" it is said that the buffer size is set high so we can "playback from disk at high speeds". This same sfplay~ in the help file has a buffer-size set to 60000. But the reference tells us that the default value is 120960 and "disk buffer sizes must be specified as multiples of 20160".
So why 60000 would be a high value when the default is 120960? I don't understand.
I am not very good in maths, but it sounds also 60000 is not a multiple of 20160, right?
Could someone give me more infos about that?
Thanks a lot!