I've created a random file player that utilizes sfplay`preload cues. The files I'm culling from are stored in subfolders of the main patch, simulating the hierarchy found in most video games. This patch works without any issues on my PC. However, it does not work on my Mac.
I know that this can be done using umenus as well as drop folders. In addition, I know that I can simply save the files directly in the main folder that the patcher lives in. However, I am using this patch to teach my students the importance of file management and saving files in subfolders.
Anyone have any ideas why the Mac doesn't like this patch but the PC does? It is a MacBook Pro running Leopard. Any ideas that might resolve the situation?
Thanks in advance,