shaders ahoy! study v.1.0 now available

    Jun 15 2007 | 12:04 am
    After finding out that the vanilla fisheye shader for some inexplicable
    reason does not work here, I set out to learn glsl. In process of doing so,
    I stumbled across Libero Spagnolini's cool PhotoBooth demystified website
    which has greatly helped me facilitate learning more about shader language.
    As a result, I am sharing this collection of semi-useful shaders, some of
    which mimic PhotoBooth behavior (Mac users already have
    object to access those, so they will likely be more useful for Windows
    users), other that are reproducible using jitter tricks (although in the
    case of a dedicated GPU with hw shaders, this implementation should
    theoretically offload computing to the GPU), and finally a few that are
    likely less common.
    FWIW, I think the greatest value (apart from the working fisheye shader ;-)
    comes from the fact that algorithms are self-contained, terse, and have
    adequate (albeit not necessarily consistent) comments, all of which will
    hopefully facilitate learning of shaders. That being said, there are some
    cool effects that can be created using extreme values, so make sure to mess
    with input values...
    OK, enough of ranting, you can get "shaders ahoy!" from the following URL:
    NB: not all filters take both values, so if you see no difference while
    scratching one of the input Max number boxes, that is probably why.
    Ivica Ico Bukvic, D.M.A.
    Composition, Music Technology, CCTAD, CHCI
    Virginia Tech
    Dept. of Music - 0240
    Blacksburg, VA 24061
    (540) 231-1137
    (540) 231-5034 (fax)

    • Jun 19 2007 | 10:46 am
      great stuff!
      code for polar coords was great help!