shader's bug: jit.gl.texture: error entering unbind: GL Error: Invalid operation
hello cycling 74 community,
I encounter some bugs trying to test geometry shaders in the jit.gl.shader help patch.
I have the last macbookpro with quadcore i7 2.3 CPU and the amd radeon HD 6750M graphics card, snow leopard, with the last version of max.
When i try to bind a geometry shader provided by the distribution on jit.gl.gridshape (with an attached texture), the max printing window reports:
jit.gl.texture: error entering unbind: GL Error: Invalid operation
and if i unbind the texture i have the following reported error:
ob3d_draw_end popmatrix: GL Error: Invalid operation
It's only happening with shaders from the geometry file.
So i was wondering me if somebody can confirm this issue, or maybe can help me (i need it for a visual performance in 2 weeks....), maybe i have to rewrite line in those shaders ...... ??
anybody?
I have encountered same problem too.
My problem occurred when I try to bind geometry jit.gl.shader to jit.gl.gridshape.
Max window prints message below
jit.gl.mesh: unbinding vertex array: GL Error: Invalid operation
does the following example patch work?
examples/jitter-examples/render/Shaders/gm.solidpoint.demo.maxpat
post your patch.
Thanks Rob.
I solved my problem.
Because I set wrong OpenGL primitive to jit.gl.mesh, the error message printed out on max window.Geometry Shader accept specific primitive.