Shaders in Standalone - once and for all


    Sep 18 2008 | 9:41 pm
    Hi, I'm trying to include vade's optimization techniques into a standalone application in Max 5 but for some reason I'm getting the following errors:
    jit.openexr: no such object jit.gl.texture: jit.openexr not found, openexr support not available jit.gl.shader: can't find file cc.uyvy2rgba.lite.jxs
    I used to just follow the instructions below: for building optimized patch with shaders:
    --Build your application without including any shaders or frameworks in the build script. --Go to your application and select Show Package Contents. --Copy Cg.Framework from /Cycling '74/jitter-externals to application/Frameworks/ folder --Copy shader files into application/support/ folder --Be sure to also include any shader files that the included shaders depend on. For example, many of the included image-processing shaders rely on one of the "passthru" vertex shader programs that reside in jitter-shaders/shared/
    Which takes care of the shader error but then how do I fix the problem with the texture?

    • Sep 18 2008 | 11:43 pm
      include the jit.openexr.mxo external in your support folder as well.