Shaders in Standalone - once and for all


    Sep 18 2008 | 9:41 pm
    Hi, I'm trying to include vade's optimization techniques into a standalone application in Max 5 but for some reason I'm getting the following errors:
    jit.openexr: no such object
    jit.gl.texture: jit.openexr not found, openexr support not available
    jit.gl.shader: can't find file cc.uyvy2rgba.lite.jxs
    I used to just follow the instructions below:
    for building optimized patch with shaders:
    --Build your application without including any shaders or frameworks in
    the build script.
    --Go to your application and select Show Package Contents.
    --Copy Cg.Framework from /Cycling '74/jitter-externals to
    application/Frameworks/ folder
    --Copy shader files into application/support/ folder
    --Be sure to also include any shader files that the included shaders
    depend on. For example, many of the included image-processing shaders
    rely on one of the "passthru" vertex shader programs that reside in
    jitter-shaders/shared/
    Which takes care of the shader error but then how do I fix the problem with the texture?

    • Sep 18 2008 | 11:43 pm
      include the jit.openexr.mxo external in your support folder as well.