Shaders inside objects

    Mar 06 2013 | 4:51 pm
    Dear all,
    I've started to use shaders with objects in Jitter, but I cannot find a way to shade the "inside" of an object... don't know if that makes sense, but whenever I use the shader it applies to the exterior face of the object. I'm trying to create an environment for a scene (a skybox). How do I apply the shader to the inside of say, a giant sphere?

    • Mar 06 2013 | 10:30 pm
      hi dbm.
      it depends on the particular shader, but most are written for front-facing polygons.
      so you won't have much success with this technique i'm afraid, unless you're writing your own custom shaders.
      if you want to see the back faces (inside) of a sphere, you can simply set @cull_face 2 on your
      but you should also check out the object, which may satisfy your needs.