I often move a light source around a 3D world for projection-mapping projects. This can create very nice shadows which heighten the illusion of 3D motion in the scene.
The shadows in Jitter seem to be of much lower resolution than the objects they are projected onto. Instead of a nice, pixel-by-pixel transition from light to dark, the shadows look like thick bands of ripples on a plane.
Am I missing something here?
Here is a patch with a 3D plane and gradually changing parameters for jit.gl.light: