## Shapes reacting against the movement tracked by kinect?

Apr 21 2012 | 4:43 pm
Hello, I'm trying to make a moving graphic interacts with body movement tracked by Kinect. I could make a group of shapes follows the movement but I cant make those shapes react against the movement. For example, 12 triangles bounced buy hand stroking.
I assumed there are 3 stages of this operation. 1. calculate distances between objects and body part. 2. If the distances are less then 0.2 3. trigger the reaction
there are several problems to solve. I managed to calculated the distances from objects to body parts (not perfectly correct though) but the rest of the part I have no idea how I could do it. I have been experimenting but still I couldn't figure it out. please, give me some help

• Apr 22 2012 | 10:40 am
HI,
I'm working with slidin. The question is how to detect the collision between a line and a triangle. I found the following program (http://gamedev.stackexchange.com/questions/5585/line-triangle-intersection-last-bits) that I translated into Max. It's getting complicated, I hope someone can help !!
// Find Triangle Normal Normal.cross( P2 - P1, P3 - P1 ); Normal.normalize(); // not really needed? Vector3f does this with cross.
// Find distance from LP1 and LP2 to the plane defined by the triangle float Dist1 = (R1-P1).dot( Normal ); float Dist2 = (R2-P1).dot( Normal );
if ( (Dist1 * Dist2) >= 0.0f) { return false; } // line doesn't cross the triangle.
if ( Dist1 == Dist2) { return false; } // line and plane are parallel
In order to do the dot.product, cross.product, I used Zachary's abstractions (http://www.zacharyseldess.com/z.abstractions.html).