This is a messy patch but there are presets combinations you can play with, moving the mouse. Perhaps you'll want to get more deep in the patch if you listen to the example sound :
There are 2 patches to load together :
- Stereo-noises.maxpat, with presets, is the noise source, sent~ to the second patch which make the synthesis with resonators~ :
- BlurAdditiveControl.maxpat, which also come with presets.
-> you can make preset combination between both patches.
There are 2 versions of the stereo-noises patch : one if your output is at 96000Hz, and the other for 44100Hz. But even with modifications it sounds different (nicer in 96000Hz)
If somebody can explain me why a simple patch using only 5 lores~ sounds different in 96Khz or 44.1Khz, thanks by advance.
(Note: resonators~ for mac users is joined, pc users will need to dl the object from the CNMAT)
i'm not into performances, but one could make some pretty sounds for performances using this.**
P.S.: I'm wondering that one may obtain sounds looking a bit like these, using a convolution method with max fft simple objects. But my way of doing, not only opening more control and possibilities, really sounds far better to me than convolution, correct me if i'm wrong. (+ knowing the mp3 example sounds is poorer than the patch in 96Khz)
pps : Ah, if you move the harmonics multisliders, sometimes there seem to be a few bugs while sending data to the resonators~, and you may casually hear buggy sounds that you'll stop by pressing the blue "clear" msgbox.
** be nice, send me a video.