[sharing] glNav with 360-degree view

    Dec 04 2009 | 7:59 pm
    Hi all,
    Here's a patch that uses my z.glNav2 abstraction to navigate 3D space with 360 degrees of viewing, as seen via the six sides of a cube. It's a simplified version of something I'm working on for KAUST's six-sided stereoscopic cave, "Cornea". Hope someone finds it interesting and/or useful!
    best, Zachary
    ----------------------------------- Zachary Seldess Audio Systems Coordinator and Lead Developer Visualization Lab King Abdullah University of Science and Technology Building 1, 3rd Floor, Rm 3406
    www.zacharyseldess.com www.kaust.edu.sa www.harvestworks.org www.nycemf.org www.intermediaartsgroup.org

    • Dec 04 2009 | 8:21 pm
      wow, thank you!
    • Dec 05 2009 | 1:25 pm
      thank you!
    • Dec 05 2009 | 4:46 pm
      this is great stuff zachary.
      it reminds me of an old pc game called 'elite'. great...