Sharing is Fun - FFT Geometry remix - Waterfall
Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
I decided to play around with it and came up with this
: Ive added render to texture, slab feedback, luma displacement, some
convolution blurring to the fft output, and it kind of looks like a
waterfall. I think some procedural texturing would finish it up and
make it that much better, but I did not want to stay up past 5 having
that much fun :P
Hope folks enjoy
first post!
On Jan 10, 2008 10:10 PM, vade wrote:
> Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>
!)(@*#)!(@#
You mean "first reply" - THIS IS A MAILING LIST..... oh... wait :'(
:)
On Jan 10, 2008, at 3:18 PM, yair reshef wrote:
> first post!
>
>
> On Jan 10, 2008 10:10 PM, vade wrote:
> Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>
beautifull, thanks Vade !
nice one, thx vade ( + andrewB. :) )
Quote: vade wrote on Thu, 10 January 2008 21:10
----------------------------------------------------
> Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>
----------------------------------------------------
that is a beaut!
Great Work, even after 3 years !!!
the luma display mode has been updated from version 1.03 to 1.04 during these 3 years.
Thank you everyone for sharing !!! all I have to do know is learn what you guys came up with :p
cool! That inspired me a lot!
Great work!
Awesome work Vade, thanks for the share!
@VADE the link is dead, could you maybe share it again? I'm searching for something similar to start with for my project.
Or @MAX.XAM, because you were the latest person to be able to download it :)
archive.org is a good way to dig up dead links
that's likely a Max 4.6 patch, which can still run in Max 8 :)
Hi. This is a simplified version of the original, adapted for current Max (jit.world, jit.gl.node, etc).