Sharing is Fun - FFT Geometry remix - Waterfall

vade's icon

Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
I decided to play around with it and came up with this

: Ive added render to texture, slab feedback, luma displacement, some
convolution blurring to the fft output, and it kind of looks like a
waterfall. I think some procedural texturing would finish it up and
make it that much better, but I did not want to stay up past 5 having
that much fun :P

Hope folks enjoy

yair reshef's icon

first post!

On Jan 10, 2008 10:10 PM, vade wrote:

> Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>

vade's icon

!)(@*#)!(@#

You mean "first reply" - THIS IS A MAILING LIST..... oh... wait :'(

:)

On Jan 10, 2008, at 3:18 PM, yair reshef wrote:

> first post!
>
>
> On Jan 10, 2008 10:10 PM, vade wrote:
> Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>

Dg's icon

beautifull, thanks Vade !

(karrrlo)'s icon

nice one, thx vade ( + andrewB. :) )

Quote: vade wrote on Thu, 10 January 2008 21:10
----------------------------------------------------
> Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so
> I decided to play around with it and came up with this
>
> : Ive added render to texture, slab feedback, luma displacement, some
> convolution blurring to the fft output, and it kind of looks like a
> waterfall. I think some procedural texturing would finish it up and
> make it that much better, but I did not want to stay up past 5 having
> that much fun :P
>
> http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip
>
> Hope folks enjoy
>
----------------------------------------------------

Rob Ramirez's icon

that is a beaut!

Sohrab Motabar's icon

Great Work, even after 3 years !!!

Roman Thilenius's icon

the luma display mode has been updated from version 1.03 to 1.04 during these 3 years.

ninosgr's icon

Thank you everyone for sharing !!! all I have to do know is learn what you guys came up with :p

Liang's icon

cool! That inspired me a lot!

keepsound's icon

Great work!

MAX.XAM's icon

Awesome work Vade, thanks for the share!

Qbrick's icon

@VADE the link is dead, could you maybe share it again? I'm searching for something similar to start with for my project.

Qbrick's icon

Or @MAX.XAM, because you were the latest person to be able to download it :)

sousastep's icon

archive.org is a good way to dig up dead links

FFTGeometryWaterfall.zip
zip

that's likely a Max 4.6 patch, which can still run in Max 8 :)

Pedro Santos's icon

Hi. This is a simplified version of the original, adapted for current Max (jit.world, jit.gl.node, etc).

Max Patch
Copy patch and select New From Clipboard in Max.