[sharing is fun] FXAA Shader
Feb 15 2013 | 12:10 am
So, I've just spent a while trying to get the FXAA GLSL shader from Horde3d (http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA) to work in Jitter. Finally I managed it so thought I'd post it up and see how it worked for anyone who was interested.
The only adaptations I wasn't 100% sure about was having to change texture2D to texture2DRect which I understand has something to do with the rectangular attribute on the incoming texture?