[sharing is fun] FXAA Shader

    Feb 15 2013 | 12:10 am
    So, I've just spent a while trying to get the FXAA GLSL shader from Horde3d (http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA) to work in Jitter. Finally I managed it so thought I'd post it up and see how it worked for anyone who was interested.
    The only adaptations I wasn't 100% sure about was having to change texture2D to texture2DRect which I understand has something to do with the rectangular attribute on the incoming texture?
    Enjoy :)

    • Feb 19 2013 | 4:17 am
      thank you very much. iam getting better renderings!!
    • Jul 23 2013 | 3:54 pm
      This is lush
    • Jul 23 2013 | 4:40 pm
      This looks interesting, how do I test this? Can someone post an example patch?
    • Jul 23 2013 | 6:34 pm
      Just add a slab to the end of your render chain with @file fxaa.jxs after you've copied the jxs to your path. It's mainly useful (to me at least) if you're rendering geometry to videoplanes before displaying.
    • Jul 23 2013 | 6:43 pm
      crx: it might still help others that can't "just" add these things together.
    • Jul 26 2013 | 10:37 pm
      Okay, so I want to compare the output with and without this shader... I am trying to render things to textures and then send them to videoplanes, but I can't get it working. Can someone please give me a hand? This is what I have so far...
    • Jul 29 2013 | 5:50 pm
    • Jul 29 2013 | 7:36 pm
    • Jul 29 2013 | 11:01 pm
      Thanks Yoann, that definitely demonstrates the shader. Thanks!