Very nice patch, thank you. FYI The [qmetro 10] seemed too demanding for my older Macbook pro - rendering max totally unresponsive, so I increased the metro interval to 30. It still seems to work ok at this lower rate.
@Cheng Chien-Wen: Regarding the freezing, this sounds like the same problem I had and described earlier in this topic - in which case Max isn't strictly crashing but becoming bogged down and totally unresponsive. The 'fix' was to change the [qmetro 10] in the left side of the main window to [qmetro 30] (or possibly even greater, depending on your machine).
just a question, when you convert a matrix to a plane, do you actually remove the z axis? i see many lines when I set the mesh into lines mode, is it posible to just draw points in gl environment? I want the same result visually as your patch but without those unknown lines.... would you help pls? many thanks
Hi, In "matrix_converter" subpatch, I'm not removing z axis value. I'm just not using/providing z axis value as I only need x y value to draw 2D points. I'm not fully sure what you want but if you want to draw only points. You should just stay "jit.gl.mesh @draw_mode points" then you won't get any line. Sample is below. Hope it helps.
No..... sorry I didn't make myself clear, the purpose I want is to "xfade" those point style mesh composed by your converter with other noise particles, but I found you give those point "100" value for x1 and y1 attribute in the gen patch, you just put them far away from the window, so in other words, they are not pure points and they will cause massive influence to my "xfade" process (those 100 value dots comes back from far behind when I xfade it)
so I am asking how to remove those "lines" and just to keep purely points in the GL environment? I can do point mesh but I want transparency, your patch seems do the job closely.
I hope my explanation works this time...thank you!
Thanks for the reply, yes, I've tried this too, but you will have edge of the mesh, which is not what I want.
What I intend to do is to transform an image into a mesh (like what your patch does now) with shape or edge, not a square, that's what i meant by "transparency", then I wanna make it xfade with other particles or jit.noise.
Please try this patch and import the png along with it, then switch the mesh draw mode to points, thats the effect i want visually.
Then please switch the mesh draw mode to lines, then you will see those weird line coming from the dots, thats something i don't want, can you try to make each lines
2nd patch indicate the "1 plane" points, how to make "1 plane" dots align with particularly shape? like your patch do? also I found you CAN NOT see lines under line mode when I am applying 1 plane jit.noise to mesh.
or I can just do it by importing obj to jit.gl.model then matrixoutput it to a mesh, but your way seems smarter and I wanna learn gen too.
L, ok, this will be my last reply. try the patch below. again, you just don't need to use draw mode line. if you really need to use line-mode for any reason then you have to create proper value for line-mode which unfortunately I don't know how to do... good luck!