[sharing is touching] Kinect based multi touch surface
I recently made a touch screen led wall for the Code Control Festival in Leicester, I was lucky to receive a Catalyst Award for it - thanks Cycling '74, Leicester Phoenix, Sean, Arts Council etc.
Anyway building the wall took me ages and I had hardly any time left to do the software but I thought I'd share the kinect based touch system which is largely copy and pasted from the forums anyway.
The cameras were mounted directly above the wall looking down. I used 2 cameras in my installation but to keep it simple the attached patch is for one.
I discarded all the depth image except for the few cm adjacent to the touch surface and discarded all depth data not within a min and max threshold level.
I then applied Dieter Vandoren's undistortion shader and used a combinaltion of a virtual camera in gl world and jit.gl.cornerpin to get a virtual image of my touchable surface.
I fed this to cv.jit.touches to get the touch data.
I had a few issues with calibration, using 2 cameras, and getting the kinect in the right plane but I was super impressed with the data coming out of the camera and the accuracy of cv.jit.touches (one caveat being I suspect a memory leak).
I think there is some mileage in the patch for someone anyway and there is definitely room for improvement. I don't really understand the jit.gl stuff. I just managed to get it to work!
Hopefully it is understandable but if not give me a prod and I'll try to explain it/sort it our.
wow , fantastic ! by the way Congratulations for the award !!!!! thank you
Thanks for sharing! And congratulations from me too! :)
Glad to be of assistance and tanx for the credits! (makes me feel better about recycling other's work all the time too ;)
this is great stuff, Gavin.
Sounds cool!
Is there any video of this on the web?
Yes there is this: http://vimeo.com/63900536
Hey Gavin
many congrats, or "big up" as d'yoof would say.
Brendan