[sharing] small generative jit.gl.pix

    Dec 14 2013 | 5:33 pm
    Hello everyone, result of experimentation with generative jit.gl.pix codebox.
    have fun

    • Dec 14 2013 | 6:45 pm
      Hey, this is very nice and fun, have been playing with the parameters and it's cool fun ! If i understodd anything about jitter and graphics though, i would try to make the result occupy all the screen, just duplicating the occupied squares and mirroring them maybe. But i can't ! Thanks anyway for sharing !
    • Dec 16 2013 | 4:48 pm
      hello, thank you VICHUG. I let the hand to make changes in the codebox ;) We can already cleaned the previous post.
      Hoping that other girls and boys share the jit.gl.pix generative.
      In the meantime here's another test.
    • Dec 18 2013 | 12:43 pm
      This one is nearly awesomer than the previous. By the way, i'm really wondering how it works, and have no knowledge about image generating... May i ask if you know what you are doing ?.. I mean, in audio, you can more or less 'predict' how a synthesis process will sound, depending on if you are using phase modulation, additive synthesis, etc... you can sort of predict the frequencies that will emerge in the sound. I would guess that there is something similarly predictable in that kind of graphic synthesis, right ? Is there somewhere a ressource/tutorial on how that kind of graphics is formalizable/theorisable/predictable, so that i could learn what's happening and try to do things ? See a starting point somewhere ? :) Is the math incredibly more complicated than in audio synhtesis ? i'd guess 'yes', but hope there is some sort of crossable bridge between the two worlds...
    • Dec 19 2013 | 3:50 pm
      Hi, to start and understand what is happening you can go see the jitter /examples/gen/ jit.gl.pix.repos
      In the example gls particles_colors.maxpat I adapted a shader http://glsl.heroku.com.
      Hoping that it might help you.