[sharing] small generative jit.gl.pix

LLT's icon

Hello everyone,
result of experimentation with generative jit.gl.pix codebox.

have fun

psychy_generativ.maxpat
Max Patch
vichug's icon

Hey, this is very nice and fun, have been playing with the parameters and it's cool fun ! If i understodd anything about jitter and graphics though, i would try to make the result occupy all the screen, just duplicating the occupied squares and mirroring them maybe. But i can't ! Thanks anyway for sharing !

LLT's icon

hello, thank you VICHUG.
I let the hand to make changes in the codebox ;)
We can already cleaned the previous post.

Hoping that other girls and boys share the jit.gl.pix generative.

In the meantime here's another test.

LLT

gls-psychy_2.maxpat
Max Patch
vichug's icon

This one is nearly awesomer than the previous. By the way, i'm really wondering how it works, and have no knowledge about image generating... May i ask if you know what you are doing ?.. I mean, in audio, you can more or less 'predict' how a synthesis process will sound, depending on if you are using phase modulation, additive synthesis, etc... you can sort of predict the frequencies that will emerge in the sound. I would guess that there is something similarly predictable in that kind of graphic synthesis, right ? Is there somewhere a ressource/tutorial on how that kind of graphics is formalizable/theorisable/predictable, so that i could learn what's happening and try to do things ? See a starting point somewhere ? :) Is the math incredibly more complicated than in audio synhtesis ? i'd guess 'yes', but hope there is some sort of crossable bridge between the two worlds...

LLT's icon

Hi, to start and understand what is happening you can go see the jitter /examples/gen/ jit.gl.pix.repos

In the example gls particles_colors.maxpat I adapted a shader http://glsl.heroku.com.

Hoping that it might help you.

gls-particles_colors.maxpat
Max Patch