[sharing] small generative jit.gl.pix
Hey, this is very nice and fun, have been playing with the parameters and it's cool fun ! If i understodd anything about jitter and graphics though, i would try to make the result occupy all the screen, just duplicating the occupied squares and mirroring them maybe. But i can't ! Thanks anyway for sharing !
This one is nearly awesomer than the previous. By the way, i'm really wondering how it works, and have no knowledge about image generating... May i ask if you know what you are doing ?.. I mean, in audio, you can more or less 'predict' how a synthesis process will sound, depending on if you are using phase modulation, additive synthesis, etc... you can sort of predict the frequencies that will emerge in the sound. I would guess that there is something similarly predictable in that kind of graphic synthesis, right ? Is there somewhere a ressource/tutorial on how that kind of graphics is formalizable/theorisable/predictable, so that i could learn what's happening and try to do things ? See a starting point somewhere ? :) Is the math incredibly more complicated than in audio synhtesis ? i'd guess 'yes', but hope there is some sort of crossable bridge between the two worlds...
Hi, to start and understand what is happening you can go see the jitter /examples/gen/ jit.gl.pix.repos
In the example gls particles_colors.maxpat I adapted a shader http://glsl.heroku.com.
Hoping that it might help you.