Now that the shared context problems are resolved in Max6.0.4 I updated my Triplehead2go rendering setup (original: http://www.cycling74.com/forums/topic.php?id=33397).
It renders 3 rotated views of the scene and maps them on the 3 outputs (3x800x600). It now works with jit.gl.node which makes it quite a bit cleaner. It includes a preview window using shared contexts on GPU for performance.
Question 1: although sync is set to 0 on the windows I need to manually resend 'sync 0' after the patch has loaded for it to take effect. Any ideas why?
I need it because my preview monitor runs at 60hz while my triplehead beamers run at up to 85hz. With sync on Jitter locks to the 60hz monitor.
Question 2: is there a more efficient way of doing this than rendering the scene as 3 separate meshes, one for each view?