On 07 Aug 2008, at 00:53, raja wrote:
>
> It's a pretty detailed process to try and explain and there are
> many ways to do this but since I haven't done this, all I could
> tell you is that you might be able to do this either by taking a
> sample of a violin, etc. looping a small section of it in order to
> achieve the timbre of the violin and then applying that to a
> shepard-tone patch somehow or perhaps even try it within some kind
> of FFT algorithm that would also achieve shepard-tone-like-pitch-
> shifting. Maybe someone else here who has already created this will
> answer your post, though, you never know...
>
> It is definitely possible, though. Best of luck.
>
hm...
while it is certainly possible to use a sound with any combination of
partials to feed the glissando machine, the auditory illusion of the
ever rising/falling glissando will only work with a sound whose
partials are spaced apart by the same interval - preferably an octave
(partials 1, 2, 4, 8, 16 etc.).
vb