Shepard tones in MAX?
Hi folks,
Is there a subroutine somewhere that would let me work with Shepard tones in MAX?
Thanks in advance.
-mk
none that i know of. but for audio signals this is really easy to do, when you think about what it actually is.
for a version widely variable number of voices you need to know how to handle poly~ of course.
A few examples in this thread (Quite old. Some links no longer valid) : https://cycling74.com/forums/risset-glissando
I think there are some examples in BEAP, called Risset or similar,
can't tell exactly, I delete that beepy stuff.