Hello all, I am trying to create a generative patch and I'm have some problems. My goal is to initialize 5 voices with a random number between 1 and 100, assign each voice what I call influence (i). Then the number of each voice will transform, according to the amount of influence it has, and the amount of influence each other voice has on it. So basically the value of the transformed voice should be (i) percent of the sum of the difference between it, and each other value. I feel I may not be conceptualizing this idea properly, and may have messed up in the math of the patch, as well as the order of operations in Max. If anyone has any suggestions on how to make it work I would be greatly appreciative.