Simple jit.gl.multiple Patch - Why Is It Not Working?


    Jun 10 2013 | 2:40 pm
    Hi, I am not new to Max/MSP, but am quite stumped by something that seems very basic. I have created an extraordinarily rudimentary and straightforward jit.gl.multiple patch, and it is not responding to the matrix I am sending it. My patch is thus: there's a 2 cell, 3 dimensional matrix to control the position for jit.gl.multiple. My problem is that the values being sent to these 2 cells are not having any affect on the position of jit.gl.multiple objects.
    Thx!