simple looper


    Mar 30 2008 | 2:29 am
    hi again,
    sorry for my noobie bombing but im not coming forth.
    i want to buy a patch that loops 5 seconds of live audio input....
    evrytime i make a sound it overwrites the existing sound at that place. it always keeps looping.
    what i made, doesnt seem to work properly.. does someone has any idea ? that would be great

    • Mar 30 2008 | 4:40 pm
      stupid me....
      i dont want to buy, i want to build...
    • Mar 30 2008 | 5:30 pm
      seems to work for me.
      what exactly is not working like you want in this patch?
    • Mar 31 2008 | 5:25 am
      On Mar 30, 2008, at 11:40 AM, Dieter_Laser wrote:
      >
      > i dont want to buy, i want to build...
      You'll need to down load Eric Lyons el.buffet~ object to use the patch.
      It's included in his "LyonPotpourri 2.0" group of objects and can be
      found here:
      Right now this will only work on a Mac.
      I don't believe the windows port of el.buffet includes the overdub
      feature yet, I may be wrong...
      Cut it up and have fun with it.
      Rick Williamson
      max v2;
    • Apr 02 2008 | 10:57 am
      hi,
      the problem is that my patch doesnt work in this abstraction.
      i want to build a patch that records picture and sound together evrytime i make some noise...this should loop all 5 seconds
      i do this with jit.matrixset....this works perfect....
      but my soundpart isnt working yet...
      would be nice/easy to have some jit.matrixset for sound
      max v2;
    • Apr 08 2008 | 6:23 am
      Hi Monique,
      The original e-mail that Eric mentions this in is message #109960 in the
      forum archives.
      This link should take you to the original e-mail:
      http://www.cycling74.com/forums/index.php?t=msg&goto=109960&rid=0&S=a01299de29628cf2d4f8984abd9bcb32#msg_109960
      I say that just in case just my attachment doesn't make it thru, you can
      down load the object there.
      > I have download the buffet~object from Lyon Potpourri, but the object
      > don't understand the overload message.
      Instead of "overload" you do mean "overdub" right?
      Rick Williamson