Simple question about Task( )
I'm trying to animate a change in a [panel]'s presentation_rect. After some reading and experimentation, I figured the Task() object would be the most appropriate way to go. But I'm having trouble changing the arguments...
var tsk;
var args;
function init() {
args = new Array();
args[0] = "tick";
tsk = new Task(dummy, this, args);
tsk.interval = 1000;
tsk.repeat(4);
}
function dummy(s) {
if(s=="tick") args[0] = "tock";
if(s=="tock") args[0] = "tick";
post(args[0]);
}
It seems that args[0] always contains "tick" and never a "tock". As if the initialization of Task() takes in the values of args[] upon creation, instead of checking the pointer during each interval. Or am I missing something?
Either way, i'd like to know how to get around this, or some other scripting method I could use to delay a change in an object's attributes. Any thoughts?
if(s=="tick") args[0] = "tock";
if(s=="tock") args[0] = "tick";
methinks you want an "else" in front of the second if.
Thanks Brian!
346 lines of working code and I miss a simple 'else' statement lol