simple way to create a texture map into cube ?
Hello,
I would like to apply 6 jpegs to 6 faces of my cube, how could I do that ?
thanks
you could possibly use jit.gl.cubemap, with jit.gl.skybox @infinite 0, @cull_face 2, but this has some limitations, such as fixing the position of the skybox at the world origin.
otherwise, simply create 6 of gl.gridshape @shape plane, and give each a texture, position, and orientation to form a cube.
It's a bit an old thread but I'm having the same question as AD.
I would like to use only one image containing all the faces, like this one

Possible ??
Thanks,
Yoann
...I found the answer in this thread:
Why does it work with plato and not with gridshape ?