Simulating Raindrops in Jitter

    Apr 21 2012 | 2:25 pm
    Hey, I'm searching for a way to simulate the effect of raindrops falling onto a water surface with Jitter.
    The idea is with every tone generated by a sounddevice of mine a new raindrop should be triggered.

    • Apr 22 2012 | 1:44 am
      I'm not a jitter expert, but I sugest you to take a look at some jitter examples inside "Max/Examples/Jitter" folder. Look for: "pool.maxpat", "pool_with_sound.maxpat" and "pool-3d-nurbs.maxpat". I think it might put you in the right direction.