single particle emitter with multiple textures


    Jan 09 2010 | 9:17 pm
    Hi!
    I'm trying to create a particle system that uses multiple textures. After searching the forum and experimenting, I can send a char matrix to alter the texture, but its not quite what I envisioned: it changes the texture during the life of the particles.
    Is it possible to have one particle emitter where each particle is born with a random texture and keeps it for its whole life ?