sketch - texture mapping


    Apr 14 2010 | 8:28 am
    Hi,
    I would like the texture to fit the quad. I have the wes' texcoordmagic stuff but, even with different texmap I don't achieve this when I move the quad by click and drag in the window.
    Any idea how can I have the whole texture following the quad when moving?

    • Apr 14 2010 | 8:49 am
      So the question is How to control the texture coordinates as you can do with [jit.gl.mesh]. Is there an example somewhere that shows how to work with the mouse with tex_plane_s and t messages or any other way to fit the texture to the quad args.
      Thanks.
    • Apr 14 2010 | 11:40 pm
      You should have a look at the command list.
    • Apr 14 2010 | 11:40 pm
      Ah ok, thanks ! This way works fine.