sketch - texture mapping
Hi,
I would like the texture to fit the quad. I have the wes' texcoordmagic stuff but, even with different texmap I don't achieve this when I move the quad by click and drag in the window.
Max Patch
Copy patch and select New From Clipboard in Max.
Any idea how can I have the whole texture following the quad when moving?
So the question is How to control the texture coordinates as you can do with [jit.gl.mesh].
Is there an example somewhere that shows how to work with the mouse with tex_plane_s and t messages or any other way to fit the texture to the quad args.
Thanks.
You should have a look at the command list.
Max Patch
Copy patch and select New From Clipboard in Max.
Ah ok, thanks !
This way works fine.