I am really seduced by the GPU processing, especially right now
because I work on multimedia installations and want to free as much
CPU for the audio part. It seems full of potential, but I find the
learning curve quite steep. For example, the amazing examples by
Andrew are so elegant, but there is lots of features in it I can't
find in the documentation, for instance, the @capture that can save
This is not a complain, but just a stucked poor coder who needs help
to go further... What I do right now is designing the patch in Jitter
matrix, then port is to slab. I know I will probably drop this
approach quite soon, but my openGL licks are not near as my matrix
I don't want to be given the patch, but I want to know where to find
a good tutorial/reference for that whole world of openGl objects. Is
there something I should read after the documentation to help me
design my really simple patches.
Any pointer is welcome.
ps For example, I want to move around a jpeg right now, to use it as
a mask on an incoming film. I manage to put my jpeg as a texture on
a jot.gl.gridshape plane object, then position and resize my plane.
But I have erasing problems, when the new size is smaller than the
previous... we can see leftovers of the previous frame...