Slice This!
Hey all,
( I tried to post this a few days ago but I never saw it post on the forum.
Please forgive me if this is a duplicate post)
Here is my first attempt at making a beat slicers. I would really love to
have some of you Master Patchers show me some better ways of thinking about
what I have made. Keep in mind that you must have a sample that splits in
half nicely. It also helps if you have a sample that is 16 step. If there is
a better way to go about this please share, I am sure there are others on
here who would love to know. I noticed that there is something similar to
this in the example patches but i decided to try and reason my way through
the whole thing. At this point i will try and dig into that thing. I would
love for everyone interested to pimp the heck outa this thing and have it be
a learning experience for all.
Possible functionality to add: Stretch sample to match master tempo? Silence
clipping? Sync to midi scrub? Other ideas? Make it a VST?
Have at it :)
-joel
Right click and save :)
eightyface.com/Slicer-2.maxpat
i like it!
This is something for any of you who don't have samples. It works nicely.
eightyface.com/Jazz_drum.wav
On Thu, Jan 8, 2009 at 9:25 PM, Blake Shaw wrote:
>
> i like it!
> --
> "There's no need to fear or hope, but only to look for new weapons." -
> Giles Deleuze
>
I'm getting an 'Internal Server Error blah, blah...'
Any chance you could just post this as an attachment, or better still, inline text...?
cheers
Roger
Edit - Copy Compressed
yeah, sorry, i noticed that after i posted it but was to late to edit... thanks!
I'm attempting to build an App version of a patch to run on another
Mac. I've solved most of the issues except for the following - I keep
getting these error messages when I run the App...
Jitter 1.7.0 installed
jit.gl.shader: unable to find CG framework.
jit.openexr: No such object
jit.gl.texture: jit.openexr not found, openexr support unavailable
According to the documentation, building an app containing
jit.gl.shader should automatically copy Cg.framework into the app.
I've had a look inside the app folder, and the Cg.framework folder
_isn't there.
I tried copying the framework across, putting it in the Frameworks
folder. But I still get the error message.
Also, the docs say copy the jitter-shaders folder to /Contents/MacOS/
support/ , but /MacOS and /support are 2 folders at the same level -
so I put the shaders folder into /support, which I hope is correct.
Any ideas on how I can get this working? Either fixing Max so that the
Cg.framework is properly copied across, or how to do it manually so
that at least I can get the app working.I need to get this working by
Monday afternoon, so any pointers are much appreciated!
(I can't use a standalone as there are quite a few tap.tools in the
patch, and (AFAIK) you can't copy externals into a standalone. And
tap.tools isn't installed on the target machine)
thanks
David
Ok this has got to work :) sorry about all that, i really hope you guys dig in and tear this thing apart :)
Does anyone know if MaxScore works in Max 5 yet?
thanks
David
Went ahead and installed it and answered my own question - the answer
being, yes, it appears to work.
On 10 Jan 2009, at 12:52, David Stevens wrote:
> Does anyone know if MaxScore works in Max 5 yet?
>
> thanks
>
> David
Hi,
I am just starting with Max 5. I was just wondering how you got MaxScore to work with 5? Did you simply change the installation folder to Max 5.0? I did this and then get a "No such object" error, when I write "maxscore" in a new object box. :/
Is there something I'm missing?
Cheers
cool stuff. Perhaps look into multislider for sequencing? (your sequencer seems a bit lacking. Multislider allows really quick, on the fly, editing of sequences. Perfect for a beat slicer).