sliding / scrolling texture - not smooth

    Feb 28 2013 | 9:39 pm
    Hi, I want to slide a single texture (repeated) on a videoplane by applying an offset to the "S" (x) texture coordinate. I have tried with a shader as the patch attached as a zip, aplying an offset and adding it to the s coordinate, but it does not work.
    The effect I want is achieved with this using jit.scanslide, but it does not look good and smooth:
    I would rather do it with openGL. Any suggestion/ideas? `

    • Mar 01 2013 | 11:16 am
      td.repos.jxs will do the trick.