slitscan

i.m.klif's icon

i started experimenting with video slitscan technique.

i adapted the patch from the examples folder. the difference is that
i start the scan from every frame (the usual technique for 720/576
video is every 720 frames). the patch is far from realtime. i use it
to render frame by frame, but it renders quite slow. i attached the
patch below (i erased part of the patch that records frame by frame
to keep it as clean as possible).

i wonder if there are other, faster approaches to this problem that
someone wants to share.

i know that using framedump from jit.qt.movie is faster than my
method, but there seems to be a bug in jitter 1.5.2 (that i happen to
be using) - using end frame values larger than 1000 results in
dumping frames till the end of the movie. so i used sluzi and counter
method.

i also tried making the patch using one matrixset as a delay for each
vertical scanline. i started generating matrixset subpatches, first
one with single set and the last one with 720 sets, but didn't manage
to finish. i guess there is some limit regarding ram (alltough 3.5 gb
ram on dual 2.0ghz g5 isn't bad at all), because everything started
slowing down extremely....

klif

Max Patch
Copy patch and select New From Clipboard in Max.