slow but not CPU hungry


    Sep 14 2011 | 8:05 pm
    Hi all! a technical question... I use overdrive, so numbers and graphical visualiazions are of course misleading (slower), but I can *hear* strong delays between actual inputs and outputs, so it's not only a graphical rapresentation: it is slow! But the global Mac CPU stays way beyond 30% usage. Do you have an idea about why that happens?
    many thanks

    • Sep 14 2011 | 8:54 pm
      Actual inputs and outputs of what, exactly?
      What do your DSP vector size settings look like?
      Mac or Windows?
    • Sep 16 2011 | 9:11 am
      inputs and outputs delays mean, for istance, moving a slider and having the patch processes run smoothly without delays of data manipulation. In my big patch it happens that as many MSP processes run at the same time, i see delays in the flow of data, kind of unresponsive... The fact (and the reason of this post) is that while as said it looks delayed a bit and unresponsive, the overall CPU usage is not high...
      btw, vector size 1024, and mac mini latest