i want rotate my opengl world as smooth and cpu friendly like jit.gl.handle in "auto_rotate" mode
off course i already tried "rotate" and "rotatexyz" but i dont get the same results
specially when i go close to the cpu limits "auto_rotate" is still smooth
and "rotatexyz" is not
just only because of the scheduler dependent counters and metronome that drive the "rotatexyz" rotation ?
there are no graphical elements like number boxes in between
thanks for any optimization hints