smooth rotation like auto_rotate mode

    Jun 22 2011 | 11:22 pm
    i want rotate my opengl world as smooth and cpu friendly like in "auto_rotate" mode off course i already tried "rotate" and "rotatexyz" but i dont get the same results specially when i go close to the cpu limits "auto_rotate" is still smooth and "rotatexyz" is not just only because of the scheduler dependent counters and metronome that drive the "rotatexyz" rotation ? there are no graphical elements like number boxes in between
    thanks for any optimization hints

    • Jun 28 2011 | 11:25 am
      ok. first i shouldn't have used a qmetro ;-)