I have coordinates coming in from centroids and I'm basically mapping these values out to world coords for OpenGL. The blob size changing (they are humans walking around!) makes the circles that I am drawing through OpenGL very jittery, so I'm curious how I might smooth that out.
Here is the mapping subpatch:
The third outlet on jit.unpack is the pixel area of the blobs, so I'm sending that to the scale array on a gl.multiples. I figured I could just throw a jit.slide before the 2nd patch outlet, but it doesn't work. Any ideas?