smooth rotation

    May 27 2013 | 3:11 pm
    hi forum,
    a bit stupid question, but i didn't find the answer easily...
    how can i smooth the rotation of my videoplane ? because 180 degrees and -180 degrees are the same axe, but with a ramp (line or slide), it make a rotation :
    thanks !

    • May 27 2013 | 3:40 pm
      Since -180 and 180 have the same effect, just go directly from 179 to -180 (or, more simply, from 359 to 0). Get rid of the slide object in your patch. Also note that you should really count 0 to 359, not 0 to 360, in order to get a smooth cyclic effect.
      I suggest using a [counter 0 359] object, or applying a [% 360] object to any constantly increasing or decreasing series of rotation values. Here's an example:Example 37: Display a video on a plane in OpenGL
    • May 27 2013 | 3:55 pm
      thanks a lot christopher (nice site)
      i've tried to convert polar coord to cartesian coordinates, and it's works well