Smoother 2D animation

    Mar 17 2006 | 1:34 am
    I am doing some basic 2d animation with jitter, but would like the
    pixel to pixel movement to be fairly time accurate. Matt Wright helped
    me come up with this great phasor based animator that I was using with
    LCD and now jitter, however the animation is not very smooth. I
    thought this was due to the limitations in LCD but now that I'm doing
    it in jitter I'm not sure what is wrong. Could someone look at the
    below patch and see if there is any way to make the animation smoother
    while maintaining it's time accuracy?
    BTW - Thanks to the community for all the recent help. It has been of
    great benefit.
    max v2;

    • Mar 18 2006 | 1:31 am
      By what do you mean smooth, just tried the patch out on my Ibook G4 1.48Ghz.The movement on the screen is constant and the edges are sharp. What is it you wish to acomplish as far as making it smoother.
      You could probably create some kind of blur effect using open GL would be my only immidiate idea?
    • Mar 19 2006 | 7:54 am
      I have a powerbook G4 1.5ghz and whenever I animate an object this way
      there are several problems: one is that the edges are a bit fuzzy they
      have a sort of blur it is subtle but it is there. Second is every
      couple of seconds the object will jerk a little bit like there is some
      other task with priority and it is waiting but nothing else is running.
      Yet when I use a simple line object everything is smooth. Maybe there
      is another way of getting signal rate accuracy while maintaining
      smoothness. BTW I have the qmetro attached to the jit.render object
      set to 1 and the snapshot object connected to the phasor set to 1.
      Maybe some sort of aliasing. Thanks for your input.