I've got a patch working that takes in data from the Kinect through Synapse and outputs it as amplitude and as speed of wav file playback (using sfplay~). I've noticed there are crunchy sounds whenever the playback speed changes (I'm passing it through an fft and back to keep it at the same pitch). I have a smoothing algorithm on it. I'm wondering if anybody has any ideas of how to make the crunchiness go away as much as possible. I've attached the two patches that work in conjunction with Synapse; the smoothing algorithm is the "p smooth" patch in "Kinect_LH."
Any ideas would be much appreciated!