Something weird with render / fullscreen: bug?

Jean-Francois Charles's icon
Zachary Seldess's icon

Hi Jean-Francois,

It's an easy fix (see patch), but I'm not completely sure why it's necessary.

Zachary

Max Patch
Copy patch and select New From Clipboard in Max.

Wesley Smith's icon

This will also do the trick. Seems like in this case jit.gl.texture's
internal matrix caching mechanism is not properly updating so that
when things go fullscreen and the texture rebuilds, it has the
previous matrix at hand.

Max Patch
Copy patch and select New From Clipboard in Max.

Jean-Francois Charles's icon

Thanks for the answers. I wanted to make sure I wasn't missing something about this. I guess because there are easy fixes, it won't receive high priority by c74 to fix it. It would be good though.
Jean-Francois.