Something weird with render / fullscreen: bug?

    Sep 21 2008 | 2:54 am

    • Sep 21 2008 | 6:39 am
      Hi Jean-Francois,
      It's an easy fix (see patch), but I'm not completely sure why it's necessary.
    • Sep 21 2008 | 6:36 pm
      This will also do the trick. Seems like in this case's internal matrix caching mechanism is not properly updating so that when things go fullscreen and the texture rebuilds, it has the previous matrix at hand.
    • Sep 22 2008 | 12:18 am
      Thanks for the answers. I wanted to make sure I wasn't missing something about this. I guess because there are easy fixes, it won't receive high priority by c74 to fix it. It would be good though. Jean-Francois.