sonoma new game mode and MAX
just got to know about the new "game mode" of macOS sonoma. Do you think that will help MAX / jitter performance? e.g. when running a heavy GL full screen projection while having your patch / controls on the laptop monitor. Cheers. S
Just tested it, at the moment Max is not recognised as a game with a renderer running in fullscreen mode.
Max is not starting under Sonoma - anyone experienced this?
Hey! Facing the same issue, Max isn't opening under Sonoma, tried opening with Rosetta too. :(
@Tamas, mine started working again. Needed an SMC reset, turned off my M1 laptop for 5mins, restarted and it fixed it. I think it was a CoreAudio issue, because Logic or Ableton wasn't opening too.
Can't find any infos about sonoma support for Live & Max.
I'm probably totally lost in that project involving Live, Max and TD, I need to have a rest :-D
It (Max) seems to be working fine on my Intel laptop, so maybe it's a Sonoma + M1 thing?
I did some simple tests with random patches and i can say that Max 8.5.6 works fine under Sonoma on my M2 MBP.
On my MBP M2 with Mac OS Sonoma both Max8 and Ableton Suite run absolutely smooth... even the not yet adapted drivers from RME for my Fireface UCX are accepted. Lucky!
Unearthing this one.
Can Game mode be forced for Max?
i tried both the
<string>public.app-category.action-games</string>
and
/Applications/Xcode.app/Contents/Developer/usr/bin/gamepolicyctl game-mode set on
but no game mode icon appeared in the menu, nor any notification about it.
pity...
I don't know about the first method, but about the second one people were mentioning in another thread that is was normal to not have the game mode icon to appear.
Did you try any kind of benchmark while doing so?
nope, but i might give it a try when i have some time.
actually adding the line to the info.plist made MAX somehow impossible to authorize for the microphone, it kept saying it is not authorized even tho it clearly is in the macOS settings
Hello Stefano,
I am not an expert, but on my machines the following two terminal commands helped to permanently authorize the mic. (you have to allow once, of course)
MacOS 14.7.4 and MacOS 15.5.
sudo xattr -cr path_to_your_standalone.app
codesign --deep --force path_to_your_standalone.app
If you can, avoid upgrading to MacOS 15. The security restrictions get worse ;-)
p.
Yes for the microphone, side thread. This is what we advice to our students in Structure Void, for not having to click 10 times each time they start their standalone.
About the game mode, as far as I read, the app has to be coded / designed on a specific way for expressing itself on his best day in game mode. Changing plistzor full screen doesn't seem to change something.
For instance, and it is built in the wrapper itself by the way, I'm running a whole visual system using openframeworks right now, and indeed whe' input it in full-screen, game mode is enabled for it and performance directly increase. But hey...this is almost bare metal (and Metal) so what could we expect different?!)