Soundhack Objects

Mike S's icon

I know what I'm doing today :)

oootini's icon

i wonder when the windoze versions will be ready? :(

roger.carruthers's icon

More fun than a barrel of monkeys! Always loved SH,
cheers
Roger

milc's icon

super cool! thanks

Roman Thilenius's icon

good to have people you can always count on.

oli larkin's icon

wow, great to see the algorithms from the spectral shapers plugins are there too -for free

Tim Lloyd's icon

I'm finding some of these objects kind of disappointing. Binaural~ doesn't take audio-rate degree input, and seems to have no internal smoothing filter, so every adjustment crackles, severely limiting its uses. That's simply bad implementation imo. Bubbler~ seems to alias quite badly on many settings, something I don't remember from using the plug-in version a while ago. I'll need to test them all now, just for piece of mind. I don't want to use things that degrade audio quality unless I'm doing it knowingly!

I'm excited by some of these objects, but also wary of using them, as some of them seem kind of badly put together :( I'll wait for a newer version I think.

Gregory Taylor's icon

No good deed goes unpunished

Tim Lloyd's icon

:/

I'm not trying to be inflammatory................I've emailed soundhack support as well as posting here (don't worry I was very polite). Some of the externals are just not ready for use yet in my opinion. I don't think badly of them for this, nor am I meaning to seem grumpy and ungrateful.

I advise people to be wary when using +.delay~. I had an ugly noise burst when I loaded audio into the help file; luckily I had my headphones off. Just a friendly warning is all :)

Roman Thilenius's icon

if binaural is not interpolating and if it does not allow signal input for the degree
parameter it simply reproduces the plug-in version.

setting up a binaural filter with both, many points AND interpolation is quite CPU
expensive when based on fft or fir.

tomerbe's icon

Yes - the windows versions are done...

A bit of a response. The angle is interpolated, and the output is overlap-add between FFT frames. High frequency hash can still occur if you move too fast. it is not a bad implementation, just the nature of dynamic convolution filters.

I have a newer implementation of binaural that doesn't have the shortcomings of the convolution approach. I still need to clear some permissions though.

All of the delay externals have fully interpolated parameters. Bubbler (the granular delay) does exhibit aliasing on certain settings, as it has several sources of randomness modulating delay time and grain windows down to .5 ms. I chose to leave the possibility of this kind of sound in the external, rather than polish it out. It also has saturation at the sum of the feedback and input. This will always cause harmonic distortion when driven by signals over -6dB. Again, my design choice, I like the possibility of over %100 feedback and over %100 grain density without hard clipping.

I'll try to find why the delay gave a noise burst. That is something that does need fixing!

Any other bugs - please email the patch to tre@soundhack.com

Thanks!

Hasan Hujairi's icon

Are the Soundhack objects still available? I can't seem to open up the link: http://www.soundhack.com/externs.php

Roman Thilenius's icon
Birgit van der Knaap's icon

Hello there

I've been messing around with spectral mutation on soundhack, but somehow I'm unable to change the top limit value in the draw function window. Seems like I can only set the bottom value(see photo)


I want to keep the mutation near the center of its range. (0.3 - 0.7) I've set the number of cycles to 4 - and using the sinewave preset. Lemme know if anyone stumbled on the same issue

luv